Sunday, April 29, 2012


                                              Nuke Intro Pt. 1
An introduction to Nuke's interface.

Nuke Intro Pt. 2
A basic approach for compositing 3D layers in Nuke.

                                              Nuke Intro Pt. 3
Utilizing the advantages of compositing, getting your renders to the next level.

                                              Nuke 3D
Learning the basics of Nuke 3D, using maya2nuke script.

Using Footage
Incorporating footage into your films using Nuke, using an explosion as an example.

Miscellaneous Nodes
Merge, AddMix, Contact Sheet Nodes. What they are and how to use them.

                                              Projecting Shadows
Going over a shot of 789, and how they dealt with shadow projection.

Nuke Wraps
Using the Wrap Node in Nuke to deform your renders to create a certain effect.

                                              Volume Lights
Using Volume Lights in your scene with Nuke 3D, using Alberto's opening shot as an example.

Nuke can be intimidating if you don't know much about it. is great resource for beginners and experts alike. Their library of tutorials is extremely thorough, and definitely worth checking out.


                                              Alternative UI Approach
789's User Interface for their characters. A different approach to setting up your facial rig.

Body Rig Additions
A way of adding extra stuff to Rapid Rig, that doesn't require you to be good at rigging.

Mouth Corner BlendShapes 
A different (more effective) way of setting up the mouth corners that gives you more control over how the geometry deforms. (Sound is a little weird).

Painting Weights
A nifty python script for painting weights, tfSmoothSkin, that can be found in Creative Crash. It divides the amount of influence on a vertex equally between the bones.


                                              Folder Structure
A way of organizing yourselves when it comes to your files.

                                              Render Layers
Dealing with Maya's Render Layers, how to use them.